Agility Games - Full House

Silaria

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This is another in a set of posts about Agility games. The high level basics of Agility games is covered here: http://sheltieforums.com/showthread.php?p=81417#post81417



Full House This varient of Standard agility course intended to be a fun "make your own course" game but also tests your handling ability.

These rules are general guidelines. The rules the Judge outlines during the pre-run briefing supersede anything written here.


Setup
Setup is similar to a Standard agility course but no numbers are used. The handler is free to move the dog around the course in whatever pattern they feel is best for the dog.


Sample course (When possible, I'll provide a sample course map.)
Video example: http://www.youtube.com/watch?v=0ZIGZtHxobk


Object of the Game
The object of the game is to:
  1. Aquire at least the minimum number of points for your experience level (CPE Point Values: Level 1: 19, Level 2: 21, Level 3: 23, Level 4,5,&C: 25)
  2. Make a "full house" consisting of 3 Jumps, 2 "Rounds" (tunnel, chute, tire), 1 "Joker" as defined by the judge; usually contact obstacles, weaves, broad, and double-/triple-jumps.
  3. Complete this under the time allowed based on jump hight of the dog (35 seconds for dogs 12 inches and under, 30 seconds for dogs 16 inches and over)


How to Play
The course is not numbered so you are free to move around the course in whatever manner is optium to reach your point goal and minimum obstacle style goal. Most obsticles are bi-directional in this game. Exceptions to this rule, for dog safety, are broad jump, double-/triple-jumps, teeter, and chute.

You MUST include in your route around the course at least 3 single bar jumps, 2 "rounds" (tunnel, chute, tire), and 1 joker (contact obstacles, weaves, broad, and double-/triple-jumps).

Jumps are worth 1 point. Rounds are worth 3 points, Jokers are worth 5 points.

When the whistle will signal you have UP TO 5 seconds to stop the clock by placing at least one paw on the Table. 1 point is deducted for each full second over the total game time. The dog must have completed their last obstacle past the point of faulting to earn points.



Qualifying runs are awarded if the Handler/Dog team who accumulated at least the minimum number of points for their level after any penalty points are deducted.
 
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I'm thinking about signing up for a CPE event. And this is on the list of games they're going to have.

Let me see if I understand correctly. Within time allotted (30 sec for dogs 16"+), you must get your "full house". And when the whistle blows, it means time is done and you must get your dog on the table? Or does the whistle blow when you complete your "full house"?

Also, can you only do the 6 required obstacles? I'm assuming you try to do only that amount, otherwise, you're racking up too many points, and must stay under X points (dependent on level).

Is that about right?
 
Not quite.

You want to have at least the minimum number of points per level, its OK to have more than that. Just getting the Full House obstacles in not enough to reach the minimum. (3 Jumps = 3 points - 1 point/jump; 2 rounds = 6 points - 3 points/round; 1 Joker = 5 points. That's a total of 14 points, Level 1 needs 19 points minimum for a Q.

As for the time, you have 30 seconds total. You have to make sure you get AT LEAST the minimum number of points for you level - including the Full House obstacles.

Trust me, don't over think the game. It's really not difficult but it is a LOT of fun.
 
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