Silaria
Forums Sage
This is another in a set of posts about Agility games. The high level basics of Agility games is covered here: http://sheltieforums.com/showthread.php?p=81417#post81417
Jackpot This varient of Standard agility is played in CPE. It is intended to test the handler's ability to work the dog at a distance and the dog's ability to discriminate between obstacles. Other venues play similar games, Gamblers in USDAA and Chances in NADAC for example. Those rules vary slightly from Jackpot but the objective, working your dog at a distance, is the same.
These rules are general guidelines. The rules the Judge outlines during the pre-run briefing supersede anything written here.
Setup
Setup is similar to a Standard agility course but no numbers are used. The handler is free to move the dog around the course in whatever pattern they feel is best for the dog.
Sample course (When possible, I'll provide a sample course map.)
Video example: http://www.youtube.com/watch?v=1ruBBPnGhEo
Object of the Game
The object of the game is to aquire at least the minimum number of points for your experience level (CPE Point Values: Level 1: 32, Level 2: 36, Level 3: 40, Level 4,5,&C: 44)
How to Play
The course is not numbered so you are free to move around the course in whatever manner is optium to reach your point goal and minimum obstacle style goal. Most obsticles are bi-directional in this game. Exceptions to this rule, for dog safety, are broad jump, double-/triple-jumps, teeter, and chute.
Single Bar Jumps are worth 1 point. Tire, tunnel, chute, broad jump, double-/triple-jumps, and 5-8 weaves are worth 3 points. 10-12 weaves, contacts, an designated combinations (2-3 single jumps grouped together for example) are worth 5 points. One obstacle, or combination obstacle, on the course - usually located at the far end of the course - can be designated "Judge's choice" and is worth 7 points.
There are two different versions of Jackpot - Traditional and Non-Traditional
Traditional Jackpot
Traditional Jackpot is played in two segments, the Opening and the Jackpot.
During the opening, you are free to move about the course in any order you choose and collect as many points as possible. Small dogs (12 inches and under) have 30-40 seconds. Large dogs have 25-35 seconds. The judge will tell you exactly how much time you have during the pre-run briefing.
A whistle will sounds at the end of the opening. At that time you must proceed to the jackpot, differentiated from the rest of the course by a line. The handler must NOT cross the line but send the dog across and direct it through the obstacles in the jackpot from that point. Crossing the line is a fault. Small dogs have up to 20 seconds to complete the jackpot; large dogs up to 18 seconds. Jackpots in this format are worth 20 points if completed correctly. You must successfully complete the jackpot to Q in this game.
After the time to attemp the jackpot is up, a whistle will sound and you must proceed directly to the Table to stop the clock.
Non-Traditional Jackpot
Many of the rules remain the same in the non-traditional Jackpot. Some of the variations a Judge can use are:
When offering a non-traditional Jackpot, it is up to the Judge to make sure the Hanlders understand the rules he/she will be judging by.
When the whistle head for the table as fast as possible to stop the clock by placing at least one paw on the Table. 1 point is deducted for each full second over the total game time.
Qualifying runs are awarded if the Handler/Dog team who accumulated at least the minimum number of points for their level, after any penalty points are deducted, and successfully completed the Jackpot
Jackpot This varient of Standard agility is played in CPE. It is intended to test the handler's ability to work the dog at a distance and the dog's ability to discriminate between obstacles. Other venues play similar games, Gamblers in USDAA and Chances in NADAC for example. Those rules vary slightly from Jackpot but the objective, working your dog at a distance, is the same.
These rules are general guidelines. The rules the Judge outlines during the pre-run briefing supersede anything written here.
Setup
Setup is similar to a Standard agility course but no numbers are used. The handler is free to move the dog around the course in whatever pattern they feel is best for the dog.
Sample course (When possible, I'll provide a sample course map.)
Video example: http://www.youtube.com/watch?v=1ruBBPnGhEo
Object of the Game
The object of the game is to aquire at least the minimum number of points for your experience level (CPE Point Values: Level 1: 32, Level 2: 36, Level 3: 40, Level 4,5,&C: 44)
How to Play
The course is not numbered so you are free to move around the course in whatever manner is optium to reach your point goal and minimum obstacle style goal. Most obsticles are bi-directional in this game. Exceptions to this rule, for dog safety, are broad jump, double-/triple-jumps, teeter, and chute.
Single Bar Jumps are worth 1 point. Tire, tunnel, chute, broad jump, double-/triple-jumps, and 5-8 weaves are worth 3 points. 10-12 weaves, contacts, an designated combinations (2-3 single jumps grouped together for example) are worth 5 points. One obstacle, or combination obstacle, on the course - usually located at the far end of the course - can be designated "Judge's choice" and is worth 7 points.
There are two different versions of Jackpot - Traditional and Non-Traditional
Traditional Jackpot
Traditional Jackpot is played in two segments, the Opening and the Jackpot.
During the opening, you are free to move about the course in any order you choose and collect as many points as possible. Small dogs (12 inches and under) have 30-40 seconds. Large dogs have 25-35 seconds. The judge will tell you exactly how much time you have during the pre-run briefing.
A whistle will sounds at the end of the opening. At that time you must proceed to the jackpot, differentiated from the rest of the course by a line. The handler must NOT cross the line but send the dog across and direct it through the obstacles in the jackpot from that point. Crossing the line is a fault. Small dogs have up to 20 seconds to complete the jackpot; large dogs up to 18 seconds. Jackpots in this format are worth 20 points if completed correctly. You must successfully complete the jackpot to Q in this game.
After the time to attemp the jackpot is up, a whistle will sound and you must proceed directly to the Table to stop the clock.
Non-Traditional Jackpot
Many of the rules remain the same in the non-traditional Jackpot. Some of the variations a Judge can use are:
- The Jackpot can be performed at any time. The time to run the course will be adjusted accordingly (Shown in video).
- Multiple Jackpot oppotunities (Shown in video). The handler can direct the dog to perform as many of them as he/she wants but each Jackpot can only be attempted once. The multiple Jackpot opportunies can have different point values. For example - the video linked to in this thread, the Jackpot with the 3 Single Jumps in a serpentine format was worth 15 points, the one with the Tire, Tunnel, and 2 Single Jumps was worth 20 points, and the one with the Green Tunnel, Signle Jump, Yellow Tunnel, and Single Jump sequence was worth 25 points. The Teeter was NOT part of that sequence even though it was behind the Jackpot line.
- Jackpot can be bi-directional when the included obstacles allow it. In the linked video, two of the three gamble opportunities were bi-directional, the third was uni-directional because of the Teeter even though the Teeter was NOT one of the Jackpot obstacles.
When offering a non-traditional Jackpot, it is up to the Judge to make sure the Hanlders understand the rules he/she will be judging by.
When the whistle head for the table as fast as possible to stop the clock by placing at least one paw on the Table. 1 point is deducted for each full second over the total game time.
Qualifying runs are awarded if the Handler/Dog team who accumulated at least the minimum number of points for their level, after any penalty points are deducted, and successfully completed the Jackpot