Silaria
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This is another in a set of posts about Agility games. The high level basics of Agility games is covered here: http://sheltieforums.com/showthread.php?p=81417#post81417
Jumpers is perhaps one of the easiest games. It is a variant of a Standard agility course designed to be a fast and fun run with your dog.
These rules are general guidelines. The rules the Judge outlines during the pre-run briefing supersede anything written here.
Setup
Jumpers is a variation on Standard agility. A traditional jumpers course consists of only Jumps and Tunnels. A various on the Jumpers game is AKC's Jumpers with Weaves which adds the Weave Poles to the course.
Sample course (When possible, I'll provide a sample course map.)
This is a link to a USDAA Jumpers course: http://agilitycoursemaps.com/CourseMap.aspx/Details/873
Video example: http://www.youtube.com/watch?v=lfwSi9dr_nQ
Object of the Game
The object of the game is to run the course in squential order, like a Standard agility course, as quickly and effiently as possible with no faults.
How to Play
Run the course in the numeric order the Judge set. You want to run the course as cleanly as possible and be under the standard course time.
Some venues, such as CPE, will allow faults at lower levels.
Qualifying runs are awarded if the Handler/Dog team who ran the course cleanly and under standard course time; or within the number of faults allowed by a particular venue.
Jumpers is perhaps one of the easiest games. It is a variant of a Standard agility course designed to be a fast and fun run with your dog.
These rules are general guidelines. The rules the Judge outlines during the pre-run briefing supersede anything written here.
Setup
Jumpers is a variation on Standard agility. A traditional jumpers course consists of only Jumps and Tunnels. A various on the Jumpers game is AKC's Jumpers with Weaves which adds the Weave Poles to the course.
Sample course (When possible, I'll provide a sample course map.)
This is a link to a USDAA Jumpers course: http://agilitycoursemaps.com/CourseMap.aspx/Details/873
Video example: http://www.youtube.com/watch?v=lfwSi9dr_nQ
Object of the Game
The object of the game is to run the course in squential order, like a Standard agility course, as quickly and effiently as possible with no faults.
How to Play
Run the course in the numeric order the Judge set. You want to run the course as cleanly as possible and be under the standard course time.
Some venues, such as CPE, will allow faults at lower levels.
Qualifying runs are awarded if the Handler/Dog team who ran the course cleanly and under standard course time; or within the number of faults allowed by a particular venue.
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